#pragma once
#include "Platforms.h"
#include "string.h"

class Texture
{
private:
	char ID[10];

public:
	GLuint textureID;
	char* GetID();
	void SetID(const char* ch);
	GLuint LoadTexture(const char* ID, const char* file, bool isTexture2D, GLuint filter);
	Texture(void);
	~Texture(void);
};
